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Play my work before you pay for yours.

Three of my games are live on Roblox right now. Open one on your phone, play a round, then come back — that's the interview, and I go first.

I build server-authoritative from the first line: DataStore profiles that survive crashes, receipt-processed purchases, remotes that validate everything a client sends. The exploit economy is real; the games I ship are built like it.

The proof

Work that backs this page.

The scope

What a commission includes

  • Server-authoritative data — the server owns the truth, clients send intent
  • Real monetization: gamepasses and dev products with proper ProcessReceipt handling
  • Mobile-first UI, because most Roblox players hold a phone
  • Source code, every tier, no exceptions
  • A written handoff so your next developer isn't starting from archaeology

Straight answers

Asked often.

Do I get the source code?
Yes. Every tier, no exceptions.
Will it work on mobile?
Mobile-first is the default — most Roblox players are on phones, so I build and test for touch before desktop.
Can you add saving or monetization to an existing game?
Yes — that's the most common commission. Server-authoritative saves and receipt-processed purchases retrofit cleanly.
How do we start?
Send the game you wish existed in two sentences. I'll tell you what it takes, or tell you I'm the wrong person.

Tell me what you're building. If I'm the wrong person, I'll say so and point you somewhere better.