2026 · Solo Designer & Programmer · Prototype
Star Hopper: Midnight Ascent
Run. Slide. Survive. One engine that outlived three different game concepts.
- Luau
- Rojo
- Wally
Run. Slide. Survive.
An avalanche eats the world behind you. You outrun it downhill, or you don't. This project pivoted twice: Cop Run became Star Hopper became a backpack-collection concept.
One Engine, Three Games
84 files, 55,126 lines. RaceService, CheckpointService, SeasonPassService. Receipt-processed monetization with committed product IDs. A remote-abuse test harness to attack my own endpoints. Mobile-responsive UI config so the phone version isn't an afterthought.
The Honest Lesson
Pivots preserve systems. Three concepts shared one engine, and the monetization survived all three. Themes are cheap to swap when the plumbing holds. The plumbing is the game.